* Detected CPU: GenuineIntel P3 family, F6/M10/S9, 2396.00 mhz, 22-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
FS: 47775 files cached, 7954Kb memory used.
Init FileSystem 1.704907 sec
'xrCore' build 3188, Oct 26 2007
Initializing Engine...
Executing config-script "user.ltx"...
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4054468 K], reserved[47204 K], committed[92568 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[16941 K], process heap[1219 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[8954 K], smem[0 K]
Executing config-script "c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"...
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
Executing config-script "c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11A7]: NVIDIA GeForce GTX 675MX
* GPU driver: 9.18.13.2641
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4026 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized,
24* DVB created: 1536K
* DIB created: 512K
count of .thm files=341
load time=68 ms
* distortion: used, dev(30),need(14)
* SSample: 1024x768
* SSample: enabled
- r__tf_aniso 4
- r1_tf_mipbias 0.
Starting engine...
Loading DLL: xrGameSpy.dll
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized,
24*** RESET [0 ms]
* MEMORY USAGE: 211277 K
* DVB created: 1536K
* DIB created: 512K
- r__tf_aniso 4
- r1_tf_mipbias 0.
* SSample: 1024x768
* SSample: enabled
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: recognized,
24*** RESET [92 ms]
"c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe"
* phase time: 0 ms
* phase cmem: 211177 K
Prélecture des objets...
Loading objects...
Loading models...
* [prefetch] time: 2572 ms
* [prefetch] memory: 88034Kb
* phase time: 2643 ms
* phase cmem: 296678 K
SERVEUR : démarrage en cours...
* phase time: 57 ms
* phase cmem: 296681 K
SERVEUR : chargement du simulateur A-life...
* phase time: 9 ms
* phase cmem: 296681 K
Chargement de "soni_autosave.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 31622 objects are successfully loaded
* Game soni_autosave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\soni_autosave.sav' (5.102s)
* phase time: 5101 ms
* phase cmem: 394881 K
SERVEUR : connexion en cours...
MaxPlayers = 32
* phase time: 33 ms
* phase cmem: 394881 K
CLIENT : connexion à localhost...
# Player not found. New player created.
* client : connection accepted - <>
* phase time: 19 ms
* phase cmem: 394921 K
Ouverture du stream...
* phase time: 14 ms
* phase cmem: 394921 K
Chargement de CFORM...
* phase time: 1688 ms
* phase cmem: 444345 K
Chargement des shaders...
* phase time: 277 ms
* phase cmem: 445158 K
Chargement de la géométrie...
* [Loading VB] 65530 verts, 2047 Kb
* [Loading VB] 65525 verts, 2047 Kb
* [Loading VB] 61226 verts, 1913 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 2002 verts, 62 Kb
* [Loading VB] 30140 verts, 941 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048572 indices, 2047 Kb
* [Loading IB] 915879 indices, 1788 Kb
* phase time: 50 ms
* phase cmem: 445397 K
Chargement de spatial-DB...
* phase time: 396 ms
* phase cmem: 448236 K
Chargement des détails...
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10614 v(20), 5612 p
* [DETAILS] Batch(61), VB(207K), IB(32K)
* phase time: 32 ms
* phase cmem: 448269 K
Chargement des secteurs et portails...
* Loading HOM: c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l04_darkvalley\level.hom
* phase time: 19 ms
* phase cmem: 448423 K
Chargement des objets IA...
- Loading music tracks from 'l04_darkvalley_musics'...
* phase time: 16 ms
* phase cmem: 448450 K
CLIENT : régénération...
- Game configuring : Started
- Game configuring : Finished
* phase time: 311 ms
* phase cmem: 455002 K
Chargement des textures...
* t-report - base: 1111, 602566 K
* t-report - lmap: 16, 16386 K
***
FATAL***: Too many lmap-textures (limit: 8 textures or 32M).
Reduce pixel density (worse) or use more vertex lighting (better).
* phase time: 1008 ms
* phase cmem: 455007 K
CLIENT : entrée dans la zone......
* phase time: 19 ms
* phase cmem: 455007 K
* [win32]: free[2423752 K], reserved[144496 K], committed[1625992 K]
* [ D3D ]: textures[618952 K]
* [x-ray]: crt heap[455005 K], process heap[882110 K], game lua[42003 K], engine lua[192 K], render[0 K]
* [x-ray]: economy: strings[13165 K], smem[26235 K]
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_stalker.script:91: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_stalker.script:305: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\xr_motivator.script:99: attempt to index global 'dmx_mod' (a nil value)
stack trace:
* Log file has been saved successfully!
* MEMORY USAGE: 449378 K
! Missing ogg-comment, file: c:\jeuxssd\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenario\dv\borov_music_2.ogg
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_stalker.script:393: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_monster.script:519: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_monster.script:519: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_monster.script:519: attempt to index global 'dmx_mod' (a nil value)
stack trace:
* Saving spawns...
* Saving objects...
* 31622 objects are successfully saved
* Game Soni_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\soni_quicksave.sav'
* phase time: 73 ms
* phase cmem: 443807 K
SERVEUR : chargement du simulateur A-life...
* phase time: 18 ms
* phase cmem: 443807 K
Chargement de "soni_quicksave.sav"...
* Loading spawn registry...
* 15270 spawn points are successfully loaded
* Loading objects...
* 31622 objects are successfully loaded
* Game soni_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\soni_quicksave.sav' (4.884s)
* phase time: 4883 ms
* phase cmem: 501775 K
SERVEUR : connexion en cours...
* phase time: 17 ms
* phase cmem: 501775 K
CLIENT : entrée dans la zone......
* phase time: 17 ms
* phase cmem: 501775 K
* [win32]: free[2116564 K], reserved[252612 K], committed[1825064 K]
* [ D3D ]: textures[672927 K]
* [x-ray]: crt heap[501773 K], process heap[968188 K], game lua[43288 K], engine lua[231 K], render[472 K]
* [x-ray]: economy: strings[18379 K], smem[26615 K]
! Cannot find saved game ~~~ save file is corrupt actor_binder:load single_player çàâèñ àêòîð - ñóøèòå âåñëà!
* Log file has been saved successfully!
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...shadow of chernobyl\gamedata\scripts\xr_logic.script:1492: attempt to call field '?' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...ow of chernobyl\gamedata\scripts\bind_stalker.script:305: attempt to index global 'dmx_mod' (a nil value)
stack trace:
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...of chernobyl\gamedata\scripts\sak_off_corpses.script:154: attempt to index field 'actor' (a nil value)
stack trace:
! Cannot find saved game ~~~ save file is corrupt generic_object_binder:load agr_m_dog_e_0003
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'agr_m_dog_e_0003' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt generic_object_binder:load agr_m_dog_e_0011
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'agr_m_dog_e_0011' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_sacrifice_tunnel_bandit
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_sacrifice_tunnel_bandit' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_sacrifice_victim
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_sacrifice_victim' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_sacrifice_guard1
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_sacrifice_guard1' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_sacrifice_guard2
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_sacrifice_guard2' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_
_dead1
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_
_dead1' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_
_dead2
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_
_dead2' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_captive
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_captive' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_guard2
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_guard2' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_guard1
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_guard1' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_nap1
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_nap1' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_bandit_halfdead
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_bandit_halfdead' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_bandit1_dead
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_bandit1_dead' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_escort_bandit2_dead
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_escort_bandit2_dead' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_prisoner_captive
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_prisoner_captive' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt motivator_binder:load val_lager_bandit16_0000
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'val_lager_bandit16_0000' en attente de rÉparation
* Log file has been saved successfully!
! Cannot find saved game ~~~ save file is corrupt generic_object_binder:load dog_normal40705
* Log file has been saved successfully!
! Cannot find saved game ~~~ xr_logic: dommage dÉtectÉ: 'dog_normal40705' en attente de rÉparation
* Log file has been saved successfully!
FATAL ERROR [
error]Expression :
fatal error[
error]Function : CScriptEngine::lua_error
[
error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[
error]Line : 73
[
error]Description : <no expression>
[
error]Arguments : LUA
error: ...hadow of chernobyl\gamedata\scripts\amk_utils.script:142: attempt to index field 'actor' (a nil value)
stack trace: