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| crach dmx 1.3.4 | |
| | Auteur | Message |
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luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: crach dmx 1.3.4 Lun 11 Mar 2013, 00:22 | |
| bonsoir
J'ai installé le dmx 1.3.4 le jeu se lance jusqu'a l'arrivée au cordon,avec la santé a 5 et le gars devant moi,mais des que je tente de lui parler le jeu plante?
Je vais tout desinstallé et refaire une instal...
@gibe
gibe a écrit: Au départ il y a un blocage net avant la discussion avec l'horloger. Normal.
Je ne sais pas si il est horloger,je n'ai pas le temps de le savoir,mais meme avant de lui parler, si j'essai d'ouvrir l'inventaire ,pareil retour au bureau.
Est ce que ca peut etre un pb de config? Faudrait que je baisse les reglages graphiques?
Je mettrai le txt du rapport.
Je me faisait un plaisir de me lancer ds ce dmx, eh bien ,ca aussi c'est regler d'entrée... :bom: merci.
Dernière édition par luciola le Lun 11 Mar 2013, 04:36, édité 2 fois |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 03:10 | |
| Bonsoir, t'inquiète pas, il finiras par tourner, il n'y as pas de raison! Est ce que tu est bien patcher en 1.00005, (Important!) @ gibe, T'as encore fumer les geraniums a ta femme!! Il est pas horloger, il est astrologue!! |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 04:38 | |
| bosoir Oui Karl c'est en 1.5. de Karl @ gibe, T'as encore fumer les geraniums a ta femme!! Il est pas horloger, il est astrologue!! |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 10:37 | |
| Bonjour,
Publie le log dans C:/Utilisateurs/Public/DocumentsPublics/STALKER-SHOC, on y verra plus clair! |
| | | gibe Modo & traducteur irradié
Messages : 1813 Date d'inscription : 23/04/2011 Age : 74 Localisation : Poitou
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 12:32 | |
| Je ne vois pas la différence ! un astrologue dans un jeu qui joue avec le temps - au sens complet des définitions possibles - - peut bien m'autoriser à dire que celui qui règle les montres règle aussi avec l'avenir aussi imprévisible soit-il !! Cela ne veut rien dire c'est juste pour vous prouver que les géraniums sont bon pour la santé. _________________ C'est drôle, les cons ça repose, C'est comme le feuillage au milieu des roses...DMX 1.34 français |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 19:57 | |
| bonjour
Aprés reinstal, mise en place du no preftech, le jeu se lance sans craché, mais je n'ai fait que parler avec l'actrologue ,sans plus,je test ca tout a l'heure. merci karl.
par contre j'aurais une question sur le sgm 2.2, comment je peut modifier la reticule ? parsque la, j'ai qu'un point,minuscule, je voit rien de l'endroit ou je tire. C'est limite injouable.
Y aurait pas moyen de modifier ca par la console ou dans les ltx??
Dernière édition par luciola le Lun 11 Mar 2013, 21:23, édité 1 fois |
| | | boutch71 Fondateur et Admin
Messages : 1672 Date d'inscription : 25/03/2011 Age : 53 Localisation : Panneau De Control du Réacteur!
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 20:41 | |
| luciola
- To change the size of your cursor, open gamedata\configs\system.ltx and make changes to the following entry:
[hud_cursor]
cross_length = 0.002 The default value is 0.015, and a value of 0.00 makes a “dot”.
|
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 21:14 | |
| karl, apres 30 min j'ai de nouveau un retour bureau, je te met le log,si tu peut en tirer kke chose? Je m'etonne qu'il indique pentium , vu que j'ai un quad core? Par contre ca a l'air assé chaud, en vétéran , j'ai toujours pas pu passé le pont, et je trouve pas la bouteille d'alcool qu'il faut donner a je sais plus qui??? - Spoiler:
* Detected CPU: GenuineIntel Pentium-III, F6/M7/S10, 2666.00 mhz, 33-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System... using fs-ltx fsgame.ltx FS: 47160 files cached, 8306Kb memory used. Init FileSystem 7.545772 sec 'xrCore' build 3188, Oct 26 2007
Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[1957464 K], reserved[48508 K], committed[91116 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17295 K], process heap[1308 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8781 K], smem[0 K] Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx"... [d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Haut-parleurs (SoundMAX Integra SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 2. Generic Software, Spec Version 1.1 3. Haut-parleurs (SoundMAX Integrated Digital HD Audio), Spec Version 1.1 4. Sortie numérique (SoundMAX Integrated Digital HD Audio), Spec Version 1.1 5. Interface SPDIF (SoundMAX Integrated Digital HD Audio), Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software -1.-1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor]-[device]: AMD Radeon HD 6800 Series * GPU driver: 8.17.10.1172 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2280 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K count of .thm files=340 load time=139 ms * distortion: used, dev(30),need(14) * SSample: 1440x900 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml] [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml] [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml] [16-9] get_xml_name for[amk_blank.xml] returns [amk_blank.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [139 ms] "d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\bin\xr_3da.exe" -nointro -noprefetch * phase time: 0 ms * phase cmem: 178610 K Prélecture des objets... * phase time: 1107 ms * phase cmem: 175762 K SERVEUR : démarrage en cours... * phase time: 699 ms * phase cmem: 175992 K SERVEUR : chargement du simulateur A-life... * phase time: 559 ms * phase cmem: 175992 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31063 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.621s) * phase time: 8620 ms * phase cmem: 253860 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 1093 ms * phase cmem: 253667 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 1001 ms * phase cmem: 253691 K Ouverture du stream... * phase time: 1017 ms * phase cmem: 253691 K Chargement de CFORM... * phase time: 4504 ms * phase cmem: 326359 K Chargement des shaders... * phase time: 1363 ms * phase cmem: 327163 K Chargement de la géométrie... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 17208 verts, 537 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 46595 verts, 1456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 53181 verts, 1661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 228285 indices, 445 Kb * phase time: 4452 ms * phase cmem: 327536 K Chargement de spatial-DB... * phase time: 4517 ms * phase cmem: 331397 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 4571 ms * phase cmem: 331397 K Chargement des secteurs et portails... * Loading HOM: d:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\levels\l01_escape\level.hom * phase time: 5498 ms * phase cmem: 331570 K Chargement des objets IA... - Loading music tracks from 'l01_escape_musics'... * phase time: 5712 ms * phase cmem: 331593 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml] [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml] [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 6224 ms * phase cmem: 342210 K Chargement des textures... * t-report - base: 866, 399953 K * t-report - lmap: 10, 10241 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 14219 ms * phase cmem: 342210 K CLIENT : entrée dans la zone...... * phase time: 6403 ms * phase cmem: 342210 K * [win32]: free[820452 K], reserved[148004 K], committed[1128632 K] * [ D3D ]: textures[410194 K] * [x-ray]: crt heap[342208 K], process heap[12313 K], game lua[30345 K], engine lua[161 K], render[0 K] * [x-ray]: economy: strings[12034 K], smem[0 K] [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 419446 K [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 418781 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [429 ms] * MEMORY USAGE: 416204 K ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ~ ERROR: can't detach independant object. entity[wpn_pm53413], parent[single_player], section[wpn_pm] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 308 ms * phase cmem: 412399 K SERVEUR : chargement du simulateur A-life... * phase time: 443 ms * phase cmem: 412399 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31063 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.843s) * phase time: 8842 ms * phase cmem: 449265 K SERVEUR : connexion en cours... * phase time: 872 ms * phase cmem: 449265 K CLIENT : entrée dans la zone...... * phase time: 909 ms * phase cmem: 449265 K * [win32]: free[372984 K], reserved[165836 K], committed[1558268 K] * [ D3D ]: textures[556095 K] * [x-ray]: crt heap[449175 K], process heap[10766 K], game lua[29975 K], engine lua[257 K], render[473 K] * [x-ray]: economy: strings[12263 K], smem[10017 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 440673 K [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 430158 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 430159 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [172 ms] * MEMORY USAGE: 426563 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [434 ms] * MEMORY USAGE: 423231 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 31060 objects are successfully saved * Game luciola_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 186 ms * phase cmem: 421674 K SERVEUR : chargement du simulateur A-life... * phase time: 440 ms * phase cmem: 421674 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31060 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.297s) * phase time: 8296 ms * phase cmem: 459187 K SERVEUR : connexion en cours... * phase time: 833 ms * phase cmem: 459187 K CLIENT : entrée dans la zone...... * phase time: 869 ms * phase cmem: 459187 K * [win32]: free[244872 K], reserved[252344 K], committed[1599872 K] * [ D3D ]: textures[573470 K] * [x-ray]: crt heap[458882 K], process heap[10767 K], game lua[30009 K], engine lua[174 K], render[969 K] * [x-ray]: economy: strings[13072 K], smem[10059 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 443527 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ~ ERROR: can't detach independant object. entity[wpn_pm53413], parent[single_player], section[wpn_pm] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 189 ms * phase cmem: 424008 K SERVEUR : chargement du simulateur A-life... * phase time: 426 ms * phase cmem: 424008 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31060 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.325s) * phase time: 8324 ms * phase cmem: 461521 K SERVEUR : connexion en cours... * phase time: 825 ms * phase cmem: 461521 K CLIENT : entrée dans la zone...... * phase time: 852 ms * phase cmem: 461521 K * [win32]: free[214684 K], reserved[275152 K], committed[1607252 K] * [ D3D ]: textures[574153 K] * [x-ray]: crt heap[461480 K], process heap[10251 K], game lua[30013 K], engine lua[174 K], render[1055 K] * [x-ray]: economy: strings[13322 K], smem[10060 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 451325 K * Saving spawns... * Saving objects... * 31034 objects are successfully saved * Game luciola_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 200 ms * phase cmem: 428112 K SERVEUR : chargement du simulateur A-life... * phase time: 449 ms * phase cmem: 428112 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31034 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.365s) * phase time: 8364 ms * phase cmem: 463200 K SERVEUR : connexion en cours... * phase time: 823 ms * phase cmem: 463200 K CLIENT : entrée dans la zone...... * phase time: 849 ms * phase cmem: 463200 K * [win32]: free[205604 K], reserved[267156 K], committed[1624328 K] * [ D3D ]: textures[575391 K] * [x-ray]: crt heap[462912 K], process heap[10251 K], game lua[29824 K], engine lua[175 K], render[1221 K] * [x-ray]: economy: strings[14322 K], smem[10089 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 445575 K [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [0 ms] * MEMORY USAGE: 431770 K * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1440x900 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [172 ms] * MEMORY USAGE: 429590 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 31013 objects are successfully saved * Game luciola_quicksave.sav is successfully saved to file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 207 ms * phase cmem: 429411 K SERVEUR : chargement du simulateur A-life... * phase time: 455 ms * phase cmem: 429411 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31013 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.363s) * phase time: 8362 ms * phase cmem: 465608 K SERVEUR : connexion en cours... * phase time: 836 ms * phase cmem: 465608 K CLIENT : entrée dans la zone...... * phase time: 859 ms * phase cmem: 465608 K * [win32]: free[202716 K], reserved[264380 K], committed[1629992 K] * [ D3D ]: textures[575391 K] * [x-ray]: crt heap[465583 K], process heap[10251 K], game lua[29856 K], engine lua[178 K], render[1357 K] * [x-ray]: economy: strings[15109 K], smem[10089 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 451661 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * phase time: 190 ms * phase cmem: 439174 K SERVEUR : chargement du simulateur A-life... * phase time: 448 ms * phase cmem: 439174 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31013 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.362s) * phase time: 8361 ms * phase cmem: 475387 K SERVEUR : connexion en cours... * phase time: 828 ms * phase cmem: 475387 K CLIENT : entrée dans la zone...... * phase time: 865 ms * phase cmem: 475387 K * [win32]: free[198704 K], reserved[257024 K], committed[1641360 K] * [ D3D ]: textures[575476 K] * [x-ray]: crt heap[475384 K], process heap[10767 K], game lua[29865 K], engine lua[178 K], render[1481 K] * [x-ray]: economy: strings[15356 K], smem[10089 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 448557 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [405.000][85.000][437.000][-1.#IO] ! result [405.000][85.000][437.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] [16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [353.000][85.000][385.000][-1.#IO] ! result [353.000][85.000][385.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [368.000][85.000][-1.#IO][-1.#IO] ! result [368.000][85.000][-1.#IO][-1.#IO] ! r_tgt [368.000][85.000][400.000][-1.#IO] ! result [368.000][85.000][400.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [368.000][85.000][-1.#IO][117.000] ! result [368.000][85.000][-1.#IO][117.000] ! r_tgt [368.000][677.000][-1.#IO][709.000] ! result [368.000][677.000][-1.#IO][709.000] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_opt.xml] returns [ui_mm_opt.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_keybinding.xml] returns [ui_keybinding.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * phase time: 200 ms * phase cmem: 438521 K SERVEUR : chargement du simulateur A-life... * phase time: 460 ms * phase cmem: 438522 K Chargement de "luciola_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 31013 objects are successfully loaded * Game luciola_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\luciola_quicksave.sav' (8.421s) * phase time: 8420 ms * phase cmem: 474542 K SERVEUR : connexion en cours... * phase time: 856 ms * phase cmem: 474542 K CLIENT : entrée dans la zone...... * phase time: 877 ms * phase cmem: 474542 K * [win32]: free[180332 K], reserved[273344 K], committed[1643412 K] * [ D3D ]: textures[577567 K] * [x-ray]: crt heap[474486 K], process heap[10767 K], game lua[29853 K], engine lua[179 K], render[1497 K] * [x-ray]: economy: strings[16497 K], smem[10090 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
merci pour la reticule.. |
| | | kam!k@z-warRioR Admin & Moddeur
Messages : 2281 Date d'inscription : 20/04/2011 Localisation : Vent Du Nord
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 21:38 | |
| Salut luciola Sur l'onglet Autres à la 3ème possition tu peux y mettre spoiler et rajouter tout ton log d'erreur |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 22:29 | |
| Bonsoir,
C'est un crash sans log particulier, recharge ta save et ça devrais marcher! |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 22:30 | |
| salut kam!k@z-warRioR, ok merci...j'y penserai la fois prochaine
@Karl, ok je re test ca thx.
sinon,pour passer le cordon, au niveau du pont, c 'est normal? je me fait eclaté,c 'est bien par le pont qu 'il faut passé? |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 22:42 | |
| Tu peut passe par le pond si tu as récupéré la vodka dans le hangar ou il y a le cadavre et les deux croc mort, dans une petite caisse parterre, tu dois tirer dessus pour l'ouvrir. Sinon, quand tu est face au pond, tu par a l'extrême gauche, toute au bout des rails de chemin de fer et tu monte sur le pond pour éviter les radiations et tu passe de l'autre cote, fait gaffe de pas te faire voire par les militaires, sinon, t'est mort! regarde ici https://stalker-forever.1fr1.net/t55-dmx-mod-v132_dkz_02-comment-contourner-le-barrage-des-militaires-du-cordon, c'est mieux expliquer! |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 22:44 | |
| merci karl, je vais essayé de trouver la vodka,le pb c'est les mutant, y en a partout,
j'ai trouver le cadavre dans la maison, y a bien une petite caisse verte,mais ca a rien donné quand j'ai essayé de l'ouvrir, mais peut
etre qu en tirent? vu que j'ai que 7 balles ,j'ai voulu economiser, mal m'en a pris hii.. |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 22:54 | |
| Oui, tu ne peut l'ouvrir quant tirant dessus, - Spoiler:
dedans il y a de la vodkas et des medikit, si tu veut quelques munitions de plus, il y en as dans la première maison que tu vois a coté de l'endroit ou va ce poster l'astrologue, tu dois monter a l'échelle, passer sur le toit par le trou et rejoindre la pièce condamner, il y a une caisse avec des munitions et des soins!
Et quant tu passe le pond de chemin de fer, dans le camp des militaires, il y a des bouteilles de vodka a récupérer!
|
| | | boutch71 Fondateur et Admin
Messages : 1672 Date d'inscription : 25/03/2011 Age : 53 Localisation : Panneau De Control du Réacteur!
| Sujet: Re: crach dmx 1.3.4 Lun 11 Mar 2013, 23:03 | |
| luciola
Seul la partie du log commencant par FATAL ERROR est importante le reste sont seulement des informations qui s'affichent lors du chargement ou losrque vous quittez votre partie.
Pour le log avec ce rapport -
[16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml]
Difficile de répondre car a priori ce message qui s'affiche provenir du fait que le mod est conçu pour jouer en résolution 1600x900 et que certain joue en dessous de cette résolution mais, je peu pas être affirmatif a 100%! pourtant dans le dmx mod certain fichier on été fait pour le 4:3 et 16:9 |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Mar 12 Mar 2013, 03:14 | |
| Merci a vous deux.
@Karl
c'est fait ,j'ai la vodka,mais les militaires n'en veulent pas??
@Boutch,
Je joue en 1440/900, je peut pas mieux avec mon écran.Tu pense qu'il y a de ca?
J'ai a nouveau eut un retour, au moment pile ou la je faisiat un f5 (save).Du coup save corrompue...!!
Par ailleurs les temps de chargement sont tres long chez moi, 30 sec au moins au lancement de la 1er partie et pas loin de 20 sec en recharge?
Sinon: ou se trouve le toubib que sido nous envoie voir?? J'ai beau tourner je le trouve pas,et rien de l'indique? |
| | | karl168 Modo & traducteur irradié
Messages : 1479 Date d'inscription : 21/04/2011 Age : 56 Localisation : Pripyat sur Mer
| Sujet: Re: crach dmx 1.3.4 Mar 12 Mar 2013, 04:12 | |
| @ shiva,
Quant tu arrive au barrage, tu t'approche du militaire le plus près de toi et tu insiste, au début il te dit que tu ne peut pas passer, tu insiste et il fini par accepter et te prendre ta vodka et la, tu peut passer.
30 sec!! ne te plains pas, c'est beaucoup plus long pour d'autre!
Le doc est dans une des deux cave sur la place du village des recrues, derrière le feu de camp, mais si le village est en alerte a cause des mutants qui rodent, il sort pour se battre, ensuite il redescend dans la cave! |
| | | luciola Premier Rang
Messages : 749 Date d'inscription : 18/02/2013
| Sujet: Re: crach dmx 1.3.4 Mar 12 Mar 2013, 05:53 | |
| kk, encore merci, je vais prendre un abonnement... |
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| Sujet: Re: crach dmx 1.3.4 | |
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| | | | crach dmx 1.3.4 | |
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