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| Traduction Française du D.M.X 1.3.4 | |
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+37Valek07 PépéVallium agoniste fremidenis stephos*85 Vinto Tumatoumi caps999 Tuile² thyteuf lunamilio Tiger_33 DoomedOne belenos Amaeli Drukzz DKSM ooy shiva alexandre2603 luciola mouflet kam!k@z-warRioR lordsamael madinina rwouaf neoflo88 Adwim arthur2 gibe sonitw boutch71 M4K4V2LI kahului highlander87 tremens karl168 41 participants | |
Auteur | Message |
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Tumatoumi Maraudeur
Messages : 105 Date d'inscription : 27/02/2014 Age : 58
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Lun 28 Nov 2016, 11:25 | |
| @ Papystalker Normalement je suis en seed A+ dans la zone |
| | | gibe Modo & traducteur irradié
Messages : 1812 Date d'inscription : 23/04/2011 Age : 74 Localisation : Poitou
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Lun 28 Nov 2016, 14:26 | |
| Le .torrent que j'ai donné est maintenant fonctionnel. Je suis en seed |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Impossible de télécharger avec Torrent Lun 28 Nov 2016, 22:40 | |
| Bonsoir les irradiés, Impossible de télécharger avec le torrent de la freebox Quelqu'un chez free pour partager sur le DL Free ?
Je me sens frustré ...
Bon je retourne sur Priboi Story ...
\PapyStalker |
| | | kam!k@z-warRioR Admin & Moddeur
Messages : 2281 Date d'inscription : 20/04/2011 Localisation : Vent Du Nord
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Lun 28 Nov 2016, 23:26 | |
| PapyStalker Salut Si tu as la version Anglaise dmx 1.3.4 Je te propose un fichier celui là: Traduction_Française_V1.0_D.M.X_1.3.4.rar · 53,62 Mo Tu trouveras un fichier Bin, un gamedata et un fichier Lisez-moi ! tu pourras coller sur le dmx la version anglaise 1.3.4 ..? patcher en 1.0005 alors le voici https://www.dropbox.com/home?preview=Traduction_Fran%C3%A7aise_V1.0_D.M.X_1.3.4.rar- Spoiler:
Appuies sur TELECHARGER ! bon courage ! |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 10:53 | |
| Chers amis irradiés Je voudrais faire un point ou j'en suis J'ai déjà récupéré la traduction francaise ainsi que le no belt et le unterminable Ul ne me manque que le gros Gamedata du DMX 1.3.4 English Quelqu'un ? |
| | | gibe Modo & traducteur irradié
Messages : 1812 Date d'inscription : 23/04/2011 Age : 74 Localisation : Poitou
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 12:15 | |
| English j'ai pas |
| | | madinina Stalker Vétéran
Messages : 909 Date d'inscription : 20/02/2013 Age : 60 Localisation : martinique
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 12:26 | |
| Moi aussi, toujours pas un client depuis que je seed... |
| | | jonisaso Maraudeur
Messages : 176 Date d'inscription : 09/01/2014 Age : 69 Localisation : Pripyat-plage
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 19:09 | |
| Bonsoir Attention a l'"unterminable" j'ai du renoncer à l'incorporer parce qu'il m'avait foutu un gros merdier, et je suis arrivé au bout du DMX 1.3.4 (fr) sans lui, donc a mon avis, pas indispensable :afro: le voili lesavoilou @+ |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 20:07 | |
| Salut la Zone, Qui peux me mettre un gamedata complet (3.6 go) en torrent ? Ou autre forme de download ? J'aimerais bien y jouer avant Secret Trails 2 Pour les amateurs, j'ai un Mod qui permet de jouer Secret Trails en v1.005 de SoC Merci les irradiés \PapyStalker |
| | | steinar Maraudeur
Messages : 156 Date d'inscription : 08/01/2013 Localisation : Strasbourg
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 21:26 | |
| je te l'ai mis en torrent, je le laisse la nuit!.. |
| | | madinina Stalker Vétéran
Messages : 909 Date d'inscription : 20/02/2013 Age : 60 Localisation : martinique
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mar 29 Nov 2016, 22:21 | |
| Moi aussi, ça fait bien une semaine que je te l'ai mis en seed papy Et Gibe aussi je crois. |
| | | kam!k@z-warRioR Admin & Moddeur
Messages : 2281 Date d'inscription : 20/04/2011 Localisation : Vent Du Nord
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mer 30 Nov 2016, 02:08 | |
| PapyStalkerJ'espère que ton problème sera résolu ! Parce que Sinon je peux toujours t'envoyer une clé usb et dedans tu trouveras enfin ce que tu cherches: Traduction_Française_D.M.X_1.3.4-fr_V1.1 avec pour taille 3,36 Go (3 614 604 259 octets)Donc ça contient le 1- bin.rar 2- gamedata.7z.001 3- gamedata.7z.002 4- gamedata.7z.003 5- gamedata.7z.004 6- gamedata.7z.005 7- gamedata.7z.006 8- Lisez-moi.txt donc si tu ton problème se prolonge et s'éternise..., écris nous en MP pour l'adresse ! PapyStalker oui l'entraide kamarad, c'est une aide naturelle et gratuite c'est grâce à l'entraide que l'on peut trouver des solutions, ici, entre-nous sur Stalkerforever ! |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Bon c'est parti !!! Mer 30 Nov 2016, 11:18 | |
| Salut les Irradiés, Bonne nouvelle, j'arrive a récupérer le GameData du DMX 1.3.4 J'avais essayé avec le Logiciel Torrent intégré dans la freebox ... Marche pas J'ai téléchargé Shareaza qui était pour moi le meilleur des logiciels de P2P ... Pas marcher En désespoir de cause, je viens de télécharger uTorrent .. Et ça marche je download a 80Ko / Secondes ... Super Bon, tout ce stress parce que je n'avais pas le bon logiciel ... (Avec le Torrent de la Frebox, j'avais télécharger les autres mods sans problème pourtant ...) Bon je crois que je vais l'apprécier encore plus ... Encore 95% à télécharger ... Merci Merci la Communauté des Irradiés ! |
| | | Tumatoumi Maraudeur
Messages : 105 Date d'inscription : 27/02/2014 Age : 58
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mer 30 Nov 2016, 11:44 | |
| @ Papystalker Allez tu vas y arriver, je vois que tu dl |
| | | madinina Stalker Vétéran
Messages : 909 Date d'inscription : 20/02/2013 Age : 60 Localisation : martinique
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mer 30 Nov 2016, 12:33 | |
| Ca envoie chez moi aussi, je le vois. |
| | | madinina Stalker Vétéran
Messages : 909 Date d'inscription : 20/02/2013 Age : 60 Localisation : martinique
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mer 30 Nov 2016, 15:08 | |
| J'ai bien un client pour le seed, mais je ne sais pas si c'est Papy, car il est basé au USA... en même temps c'est normal je crois, vu ma situation geographique je ne sais pas si je peux partager avec l'europe. |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Mer 30 Nov 2016, 18:15 | |
| Hmmm ... !!! 70% Presque fini... Merci les Irradiés, vous êtes les meilleurs.
\PapyStalker |
| | | kam!k@z-warRioR Admin & Moddeur
Messages : 2281 Date d'inscription : 20/04/2011 Localisation : Vent Du Nord
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Ven 02 Déc 2016, 00:19 | |
| Super PapyStalker Alors tu as vu ! Faut jamais baisser les bras ! et si tu as d'autres questions ..? on se fera un plaisir de t'y répondre...Voici un lien qui te sera utile si tu as des petits tracas sur l'aventure du mod dmx: https://stalker-forever.1fr1.net/f15-dmx-mod-1-3-4-solucesBon jeu :bounce: |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Dim 04 Déc 2016, 13:17 | |
| Salut les Irradiés ...
Bon ça y est j'ai tout et ça marche ... Un vrais plaisir ... Je suis à la grotte ... Je vais la retourner dans tous les sens ...
@100RAD Bar \PapyStalker
|
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: DMX 1.3.4 Crash entrée dans Territoire Sauvages Lun 23 Jan 2017, 10:02 | |
| Bonjour, Après avoir réussi a récupérer le DMX 1.3.4 version française et quelques heures de jeux, j'ai un crash a chaque fois que je tente d'entrer dans les territoires sauvages. Que ce soit en provenance du bar ou de yantar, c'est pareil avec le meme message d'erreur : FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...ernobyl - dmx 1.3.4\gamedata\scripts\xr_gulag.script:1190: attempt to index local 'strn' (a nil value) J'ai bien sur fais la modif proposée par DoomedOne : https://stalker-forever.1fr1.net/t682-bug-smart_terrain-script-xr_gulag-script-astuceEn relancant le jeu, j'ai une autre erreur... donc je n'en sort pas. Bon je peux contourner les Territoires Sauvages car j'ai l'accès a Yantar depuis Agroprom mais ... si un de vous a une idée pour réparer cette erreur ... Bonne journée dans la Zone \PapyStalker |
| | | DoomedOne Admin & Moddeur
Messages : 1025 Date d'inscription : 30/04/2013
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Lun 23 Jan 2017, 10:33 | |
| Salut PapyStalker, est-ce que tu as un log pour ton dernier bug ? Le problème en contournant les Territoires sauvages c'est que ça peut bugger la partie à long terme. Quelqu'un a fait un script qui améliore les temps de chargement, je le posterai plus tard. (pas testé) Voilà les deux scripts, (vaut mieux faire une copie du dossier scripts avant de les installer, prudence...) https://stalker-forever.1fr1.net/t744-script-pour-accelerer-les-temps-de-chargement#15261 |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Noms de Fichiers invalides dans GameDataSoundsaaz Lun 23 Jan 2017, 16:34 | |
| Rebonjour, Merci a DoomedOne pour sa réponse rapide, mais ça ne règle pas le problème. En cherchant un peu, je m’aperçois que j'ai quatre noms de répertoires invalides et encore en Russe ...
- GameData\sounds\aaz\ÑÂÄ-Ñ
- GameData\sounds\aaz\Ñàéãà12Ê
- GameData\sounds\aaz\Сайга12К
- GameData\sounds\aaz\СВД-С
Peux Etre est ce ça ? Merci pour votre aide. A bientôt au 100RadBar \PapyStalker |
| | | DoomedOne Admin & Moddeur
Messages : 1025 Date d'inscription : 30/04/2013
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Lun 23 Jan 2017, 17:51 | |
| Je pensais plutôt à celui-là https://stalker-forever.1fr1.net/t677-bug-invalid-vertex-for-object-instabilite-rostok-comment-reparerSurtout le dernier truc 'ros_sniper' qui peut apparaître sous différents noms dans le log d'erreur (et qui à mettre dans la liste des objets à ignorer du script) Enfin bonne chance ! EDIT: je vais faire la modif et la proposer en dl, par contre je n'ai plus DMX 1.3.5 ni le Cumulative Pack 2 Si quelqu'un pouvait poster le bind_stalker.script de NS CP 2 (dernière version en date) .... ou celui du DMX 1.3.5 |
| | | PapyStalker Soldat
Messages : 77 Date d'inscription : 09/03/2012 Age : 64
| Sujet: Toujours Crach XR_3DA en entrant dans Rostok Mer 25 Jan 2017, 15:14 | |
| Salut les irradiés, Bon, j'ai continuer ma partie même si je n'arrivais pas a entrer dans la map Rostok ... Quelques heures de jeux après, j'ai toujours le même crash en entrant dans Rostok ... Voici le Log .. - XRay_Luc.Log:
* Detected CPU: GenuineIntel P3 family, F6/M12/S3, 3600.00 mhz, 22-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System... using fs-ltx fsgame.ltx FS: 48358 files cached, 8034Kb memory used. Init FileSystem 7.549557 sec 'xrCore' build 3188, Oct 26 2007
Initializing Engine... Executing config-script "user.ltx"... [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find InstallUserName entry in registry * [win32]: free[4007136 K], reserved[77428 K], committed[109676 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17022 K], process heap[1860 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[8955 K], smem[0 K] Executing config-script "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\default_controls.ltx"... [g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\rspec_high.ltx"... ! Unknown command: r__wallmark_ttl ! Unknown command: rs_skeleton_update [g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\default_controls.ltx"... [g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\config\default_controls.ltx] successfully loaded. [c:\documents and settings\all users\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) 2. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760 * GPU driver: 21.21.13.7633 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1682 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=341 load time=288 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 9 - r2_tf_mipbias 0. Starting engine... [16-9] get_xml_name for[ui_mp_icon_rank.xml] returns [ui_mp_icon_rank.xml] [16-9] get_xml_name for[ui_icons_map.xml] returns [ui_icons_map.xml] [16-9] get_xml_name for[ui_common.xml] returns [ui_common.xml] [16-9] get_xml_name for[ui_old_textures.xml] returns [ui_old_textures.xml] [16-9] get_xml_name for[ui_ingame.xml] returns [ui_ingame.xml] [16-9] get_xml_name for[ui_map_description.xml] returns [ui_map_description.xml] [16-9] get_xml_name for[ui_models_multiplayer.xml] returns [ui_models_multiplayer.xml] [16-9] get_xml_name for[ui_team_logo.xml] returns [ui_team_logo.xml] [16-9] get_xml_name for[ui_team_logo_small.xml] returns [ui_team_logo_small.xml] [16-9] get_xml_name for[ui_mainmenu.xml] returns [ui_mainmenu.xml] [16-9] get_xml_name for[ui_mp_main.xml] returns [ui_mp_main.xml] [16-9] get_xml_name for[ui_statistics.xml] returns [ui_statistics.xml] [16-9] get_xml_name for[ui_hud.xml] returns [ui_hud.xml] [16-9] get_xml_name for[ui_numpad.xml] returns [ui_numpad.xml] [16-9] get_xml_name for[ui_inventory.xml] returns [ui_inventory.xml] [16-9] get_xml_name for[ui_inventory2.xml] returns [ui_inventory2.xml] [16-9] get_xml_name for[ui_iconstotal.xml] returns [ui_iconstotal.xml] [16-9] get_xml_name for[ui_pda.xml] returns [ui_pda.xml] [16-9] get_xml_name for[ui_icons_npc.xml] returns [ui_icons_npc.xml] [16-9] get_xml_name for[ui_npc_monster.xml] returns [ui_npc_monster.xml] [16-9] get_xml_name for[ui_npc_unique.xml] returns [ui_npc_unique.xml] [16-9] get_xml_name for[ui_buy_menu.xml] returns [ui_buy_menu.xml] [16-9] get_xml_name for[ui_asus_intro.xml] returns [ui_asus_intro.xml] [16-9] get_xml_name for[amk_ui_base.xml] returns [amk_ui_base.xml] [16-9] get_xml_name for[aem_ui_npc.xml] returns [aem_ui_npc.xml] [16-9] get_xml_name for[ui_arhara_unique.xml] returns [ui_arhara_unique.xml] [16-9] get_xml_name for[ui_razgruzka.xml] returns [ui_razgruzka.xml] [16-9] get_xml_name for[amk_pda.xml] returns [amk_pda.xml] [16-9] get_xml_name for[amk_blank.xml] returns [amk_blank.xml] [16-9] get_xml_name for[color_defs.xml] returns [color_defs.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] Loading DLL: xrGameSpy.dll [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [499 ms] "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\bin\xr_3da.exe" -nointro -noshadows * phase time: 0 ms * phase cmem: 211709 K Prélecture des objets... Loading objects... Loading models... ! auto-generated bump map: act\act_green_stalker_bump1 ! auto-generated bump map: act\act_green_stalker_bump1# ! auto-generated bump map: act\act_green_stalker_bump2 ! auto-generated bump map: act\act_green_stalker_bump2# ! auto-generated bump map: act\act_green_stalker_bump3 ! auto-generated bump map: act\act_green_stalker_bump3# * [prefetch] time: 24609 ms * [prefetch] memory: 87883Kb * phase time: 24825 ms * phase cmem: 297059 K SERVEUR : démarrage en cours... * phase time: 160 ms * phase cmem: 297070 K SERVEUR : chargement du simulateur A-life... * phase time: 14 ms * phase cmem: 297070 K Chargement de "luc_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32479 objects are successfully loaded [16-9] get_xml_name for[map_spots.xml] returns [map_spots.xml] [16-9] get_xml_name for[map_spots_escape.xml] returns [map_spots_escape.xml] [16-9] get_xml_name for[map_spots_garbage.xml] returns [map_spots_garbage.xml] [16-9] get_xml_name for[map_spots_agroprom.xml] returns [map_spots_agroprom.xml] [16-9] get_xml_name for[map_spots_darkvalley.xml] returns [map_spots_darkvalley.xml] [16-9] get_xml_name for[map_spots_bar.xml] returns [map_spots_bar.xml] [16-9] get_xml_name for[map_spots_military.xml] returns [map_spots_military.xml] [16-9] get_xml_name for[map_spots_radar.xml] returns [map_spots_radar.xml] [16-9] get_xml_name for[map_spots_mp.xml] returns [map_spots_mp.xml] [16-9] get_xml_name for[map_spots_relations.xml] returns [map_spots_relations.xml] [16-9] get_xml_name for[map_spots_lchangers.xml] returns [map_spots_lchangers.xml] * Game luc_quicksave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' (4.127s) * phase time: 4126 ms * phase cmem: 380525 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 234 ms * phase cmem: 378950 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 15 ms * phase cmem: 378975 K Ouverture du stream... * phase time: 15 ms * phase cmem: 378975 K Chargement de CFORM... * phase time: 1310 ms * phase cmem: 423891 K Chargement des shaders... * phase time: 334 ms * phase cmem: 424720 K Chargement de la géométrie... * [Loading VB] 65435 verts, 2044 Kb * [Loading VB] 65236 verts, 2038 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 57122 verts, 1785 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43641 verts, 1363 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 780369 indices, 1524 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 54604 verts, 639 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 950730 indices, 1856 Kb * phase time: 614 ms * phase cmem: 424910 K Chargement de spatial-DB... * phase time: 224 ms * phase cmem: 427099 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 56 ms * phase cmem: 427110 K Chargement des secteurs et portails... * Loading HOM: g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\levels\l05_bar\level.hom * phase time: 29 ms * phase cmem: 427370 K Chargement des objets IA... * phase time: 76 ms * phase cmem: 427390 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished [16-9] get_xml_name for[maingame.xml] returns [maingame_16.xml] [16-9] get_xml_name for[zone_map.xml] returns [zone_map_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[car_panel.xml] returns [car_panel_16.xml] [16-9] get_xml_name for[motion_icon.xml] returns [motion_icon_16.xml] [16-9] get_xml_name for[messages_window.xml] returns [messages_window.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_custom_msgs.xml] returns [ui_custom_msgs_16.xml] [16-9] get_xml_name for[ui_custom_msgs_doc_viewer.xml] returns [ui_custom_msgs_doc_viewer.xml] [16-9] get_xml_name for[ui_custom_msgs_stco.xml] returns [ui_custom_msgs_stco.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[inventory_item.xml] returns [inventory_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda.xml] returns [pda.xml] [16-9] get_xml_name for[pda_map.xml] returns [pda_map.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[pda_contacts_new.xml] returns [pda_contacts_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[events_new.xml] returns [events_new.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[news.xml] returns [news.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[encyclopedia.xml] returns [encyclopedia.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[actor_statistic.xml] returns [actor_statistic.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[pda_dialog_character.xml] returns [pda_dialog_character_16.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking_character.xml] returns [stalkers_ranking_character_16.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[pda_events.xml] returns [pda_events.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[hint_item.xml] returns [hint_item.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[job_item.xml] returns [job_item.xml] [16-9] get_xml_name for[talk.xml] returns [talk_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade.xml] returns [trade_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[trade_item.xml] returns [trade_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_new.xml] returns [carbody_new_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[trade_character.xml] returns [trade_character_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[carbody_item.xml] returns [carbody_item_16.xml] [16-9] get_xml_name for[af_params_16.xml] returns [af_params_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[inventory_new.xml] returns [inventory_new_16.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * phase time: 521 ms * phase cmem: 440968 K Chargement des textures... * t-report - base: 1761, 949618 K * t-report - lmap: 5, 5120 K * phase time: 9630 ms * phase cmem: 440973 K CLIENT : entrée dans la zone...... * phase time: 55 ms * phase cmem: 440973 K * [win32]: free[2108224 K], reserved[133876 K], committed[1952140 K] * [ D3D ]: textures[954738 K] * [x-ray]: crt heap[440971 K], process heap[60745 K], game lua[44965 K], engine lua[210 K], render[0 K] * [x-ray]: economy: strings[13419 K], smem[26235 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 466819 K ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [405.000][85.000][437.000][-1.#IO] ! result [405.000][85.000][437.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] [16-9] get_xml_name for[encyclopedia_item.xml] returns [encyclopedia_item.xml] ! r_tgt [417.000][85.000][-1.#IO][-1.#IO] ! result [417.000][85.000][-1.#IO][-1.#IO] ! r_tgt [417.000][85.000][449.000][-1.#IO] ! result [417.000][85.000][449.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [417.000][85.000][-1.#IO][117.000] ! result [417.000][85.000][-1.#IO][117.000] ! r_tgt [417.000][677.000][-1.#IO][709.000] ! result [417.000][677.000][-1.#IO][709.000] * Saving spawns... * Saving objects... * 32492 objects are successfully saved * Game luc - Élimination du camp..sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc - Élimination du camp..sav' * Saving spawns... * Saving objects... * 32493 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' * Saving spawns... * Saving objects... * 32493 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' * Saving spawns... * Saving objects... * 32493 objects are successfully saved * Game Luc_autosave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [554 ms] "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\bin\xr_3da.exe" -nointro -noshadows * phase time: 0 ms * phase cmem: 407568 K SERVEUR : démarrage en cours... * phase time: 101 ms * phase cmem: 405633 K SERVEUR : chargement du simulateur A-life... * phase time: 11 ms * phase cmem: 405633 K Chargement de "luc_autosave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32493 objects are successfully loaded * Game luc_autosave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' (3.778s) * phase time: 3777 ms * phase cmem: 454645 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 41 ms * phase cmem: 454420 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 28 ms * phase cmem: 454444 K Ouverture du stream... * phase time: 20 ms * phase cmem: 454444 K Chargement de CFORM... * phase time: 1864 ms * phase cmem: 519427 K Chargement des shaders... * phase time: 359 ms * phase cmem: 520116 K Chargement de la géométrie... * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 24512 verts, 766 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65502 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 51552 verts, 1611 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 62255 verts, 1945 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 438036 indices, 855 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65530 verts, 767 Kb * [Loading VB] 42643 verts, 499 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 615231 indices, 1201 Kb * phase time: 587 ms * phase cmem: 520217 K Chargement de spatial-DB... * phase time: 387 ms * phase cmem: 522362 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 45 ms * phase cmem: 522362 K Chargement des secteurs et portails... * Loading HOM: g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\levels\l02_garbage\level.hom * phase time: 27 ms * phase cmem: 522429 K Chargement des objets IA... - Loading music tracks from 'l02_garbage_musics'... * phase time: 46 ms * phase cmem: 522455 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished * phase time: 23 ms * phase cmem: 528333 K Chargement des textures... * t-report - base: 2196, 1321136 K * t-report - lmap: 6, 6144 K * phase time: 3570 ms * phase cmem: 528335 K CLIENT : entrée dans la zone...... * phase time: 14 ms * phase cmem: 528335 K * [win32]: free[1371016 K], reserved[198904 K], committed[2624320 K] * [ D3D ]: textures[1327281 K] * [x-ray]: crt heap[528332 K], process heap[84510 K], game lua[44438 K], engine lua[157 K], render[4515 K] * [x-ray]: economy: strings[116408 K], smem[27962 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 501530 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 32513 objects are successfully saved * Game Luc_autosave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [536 ms] "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\bin\xr_3da.exe" -nointro -noshadows * phase time: 0 ms * phase cmem: 410580 K SERVEUR : démarrage en cours... * phase time: 101 ms * phase cmem: 410096 K SERVEUR : chargement du simulateur A-life... * phase time: 12 ms * phase cmem: 410096 K Chargement de "luc_autosave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32513 objects are successfully loaded * Game luc_autosave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' (3.824s) * phase time: 3823 ms * phase cmem: 459364 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 72 ms * phase cmem: 458496 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 23 ms * phase cmem: 458521 K Ouverture du stream... * phase time: 23 ms * phase cmem: 458521 K Chargement de CFORM... * phase time: 1480 ms * phase cmem: 511192 K Chargement des shaders... * phase time: 368 ms * phase cmem: 511889 K Chargement de la géométrie... * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 65362 verts, 2042 Kb * [Loading VB] 21425 verts, 669 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 50456 verts, 1576 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 7538 verts, 235 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 340623 indices, 665 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 56409 verts, 661 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 205905 indices, 402 Kb * phase time: 526 ms * phase cmem: 511795 K Chargement de spatial-DB... * phase time: 336 ms * phase cmem: 513383 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 9394 v(20), 5002 p * [DETAILS] Batch(61), VB(183K), IB(29K) * phase time: 61 ms * phase cmem: 513383 K Chargement des secteurs et portails... * Loading HOM: g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\levels\l03_agroprom\level.hom * phase time: 19 ms * phase cmem: 513478 K Chargement des objets IA... - Loading music tracks from 'l03_agroprom_musics'... * phase time: 114 ms * phase cmem: 513494 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished * phase time: 60 ms * phase cmem: 518215 K Chargement des textures... * t-report - base: 2273, 1342193 K * t-report - lmap: 8, 8193 K * phase time: 2826 ms * phase cmem: 518221 K CLIENT : entrée dans la zone...... * phase time: 15 ms * phase cmem: 518221 K * [win32]: free[1181100 K], reserved[285520 K], committed[2727620 K] * [ D3D ]: textures[1350386 K] * [x-ray]: crt heap[518219 K], process heap[97457 K], game lua[44479 K], engine lua[178 K], render[6404 K] * [x-ray]: economy: strings[208390 K], smem[28332 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 486452 K [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 32537 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * phase time: 73 ms * phase cmem: 492127 K SERVEUR : chargement du simulateur A-life... * phase time: 13 ms * phase cmem: 492127 K Chargement de "luc_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32537 objects are successfully loaded * Game luc_quicksave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' (3.447s) * phase time: 3446 ms * phase cmem: 536858 K SERVEUR : connexion en cours... * phase time: 14 ms * phase cmem: 536858 K CLIENT : entrée dans la zone...... * phase time: 14 ms * phase cmem: 536858 K * [win32]: free[967796 K], reserved[254048 K], committed[2972396 K] * [ D3D ]: textures[1474147 K] * [x-ray]: crt heap[536856 K], process heap[143630 K], game lua[44383 K], engine lua[189 K], render[7149 K] * [x-ray]: economy: strings[356872 K], smem[29546 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 504443 K * Saving spawns... * Saving objects... * 32521 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] * phase time: 68 ms * phase cmem: 493495 K SERVEUR : chargement du simulateur A-life... * phase time: 15 ms * phase cmem: 493495 K Chargement de "luc_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32521 objects are successfully loaded * Game luc_quicksave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' (3.468s) * phase time: 3467 ms * phase cmem: 538935 K SERVEUR : connexion en cours... * phase time: 15 ms * phase cmem: 538935 K CLIENT : entrée dans la zone...... * phase time: 15 ms * phase cmem: 538935 K * [win32]: free[934688 K], reserved[284804 K], committed[2974748 K] * [ D3D ]: textures[1472610 K] * [x-ray]: crt heap[538933 K], process heap[145526 K], game lua[44389 K], engine lua[189 K], render[7182 K] * [x-ray]: economy: strings[398351 K], smem[29546 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 508096 K ~ ERROR: can't detach independant object. entity[wpn_protecta17279:17279], parent[wpn_protecta17279:17279], section[wpn_protecta] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 32513 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ! Cannot find saved game ~ spawn now [respawn30205] -> [boar_kachok30367] ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added ~ cannot remove restriction with id [9774][agr_zone_radioactive_average] to the entity with id [9302][flesh_strong9302], because it is not added * Saving spawns... * Saving objects... * 32523 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Saving spawns... * Saving objects... * 32533 objects are successfully saved * Game luc - apportez les circuits à maigre.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc - apportez les circuits à maigre.sav' * Saving spawns... * Saving objects... * 32533 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_load_dlg.xml] returns [ui_mm_load_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[stalkers_ranking.xml] returns [stalkers_ranking.xml] ! r_tgt [518.000][85.000][-1.#IO][-1.#IO] ! result [518.000][85.000][-1.#IO][-1.#IO] ! r_tgt [518.000][85.000][550.000][-1.#IO] ! result [518.000][85.000][550.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [518.000][85.000][-1.#IO][117.000] ! result [518.000][85.000][-1.#IO][117.000] ! r_tgt [518.000][677.000][-1.#IO][709.000] ! result [518.000][677.000][-1.#IO][709.000] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [503.000][85.000][535.000][-1.#IO] ! result [503.000][85.000][535.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [55.000][85.000][-1.#IO][-1.#IO] ! result [55.000][85.000][-1.#IO][-1.#IO] ! r_tgt [55.000][85.000][87.000][-1.#IO] ! result [55.000][85.000][87.000][-1.#IO] ! r_tgt [353.000][85.000][385.000][-1.#IO] ! result [353.000][85.000][385.000][-1.#IO] ! r_tgt [55.000][85.000][-1.#IO][117.000] ! result [55.000][85.000][-1.#IO][117.000] ! r_tgt [55.000][677.000][-1.#IO][709.000] ! result [55.000][677.000][-1.#IO][709.000] ! r_tgt [368.000][85.000][-1.#IO][-1.#IO] ! result [368.000][85.000][-1.#IO][-1.#IO] ! r_tgt [368.000][85.000][400.000][-1.#IO] ! result [368.000][85.000][400.000][-1.#IO] ! r_tgt [968.000][85.000][1000.000][-1.#IO] ! result [968.000][85.000][1000.000][-1.#IO] ! r_tgt [368.000][85.000][-1.#IO][117.000] ! result [368.000][85.000][-1.#IO][117.000] ! r_tgt [368.000][677.000][-1.#IO][709.000] ! result [368.000][677.000][-1.#IO][709.000] * Saving spawns... * Saving objects... * 32536 objects are successfully saved * Game Luc_autosave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [538 ms] "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\bin\xr_3da.exe" -nointro -noshadows * phase time: 0 ms * phase cmem: 425020 K SERVEUR : démarrage en cours... * phase time: 124 ms * phase cmem: 424552 K SERVEUR : chargement du simulateur A-life... * phase time: 14 ms * phase cmem: 424552 K Chargement de "luc_autosave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32536 objects are successfully loaded * Game luc_autosave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' (3.755s) * phase time: 3754 ms * phase cmem: 470336 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 21 ms * phase cmem: 469469 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 32 ms * phase cmem: 469493 K Ouverture du stream... * phase time: 28 ms * phase cmem: 469493 K Chargement de CFORM... * phase time: 1101 ms * phase cmem: 508031 K Chargement des shaders... * phase time: 366 ms * phase cmem: 508720 K Chargement de la géométrie... * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 46739 verts, 1460 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 55333 verts, 1729 Kb * [Loading VB] 29135 verts, 910 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 640716 indices, 1251 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 10059 verts, 117 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048563 indices, 2047 Kb * [Loading IB] 259041 indices, 505 Kb * phase time: 613 ms * phase cmem: 508833 K Chargement de spatial-DB... * phase time: 296 ms * phase cmem: 510635 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 62 ms * phase cmem: 510635 K Chargement des secteurs et portails... * Loading HOM: g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\levels\l08_yantar\level.hom * phase time: 23 ms * phase cmem: 510839 K Chargement des objets IA... - Loading music tracks from 'l08_yantar_musics'... * phase time: 53 ms * phase cmem: 510860 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished * phase time: 56 ms * phase cmem: 515996 K Chargement des textures... * t-report - base: 2448, 1480004 K * t-report - lmap: 6, 6144 K * phase time: 2328 ms * phase cmem: 515998 K CLIENT : entrée dans la zone...... * phase time: 17 ms * phase cmem: 515998 K * [win32]: free[918620 K], reserved[297404 K], committed[2978216 K] * [ D3D ]: textures[1486149 K] * [x-ray]: crt heap[515996 K], process heap[113208 K], game lua[44538 K], engine lua[195 K], render[7761 K] * [x-ray]: economy: strings[783812 K], smem[29542 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 485968 K * Saving spawns... * Saving objects... * 32471 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' * phase time: 68 ms * phase cmem: 486540 K SERVEUR : chargement du simulateur A-life... * phase time: 15 ms * phase cmem: 486540 K Chargement de "luc_quicksave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32471 objects are successfully loaded * Game luc_quicksave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' (3.467s) * phase time: 3466 ms * phase cmem: 531684 K SERVEUR : connexion en cours... * phase time: 16 ms * phase cmem: 531684 K CLIENT : entrée dans la zone...... * phase time: 16 ms * phase cmem: 531684 K * [win32]: free[797060 K], reserved[277704 K], committed[3119476 K] * [ D3D ]: textures[1532527 K] * [x-ray]: crt heap[531681 K], process heap[140223 K], game lua[44309 K], engine lua[207 K], render[7941 K] * [x-ray]: economy: strings[811993 K], smem[30677 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] * Log file has been saved successfully! * MEMORY USAGE: 499971 K [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[ui_mm_save_dlg.xml] returns [ui_mm_save_dlg.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] [16-9] get_xml_name for[message_box.xml] returns [message_box.xml] * Saving spawns... * Saving objects... * 32511 objects are successfully saved * Game luc - coffre yantar.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc - coffre yantar.sav' [16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ! Cannot find saved game ~ spawn now [respawn30243] -> [dog_weak57871] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] ! Cannot find saved game ~ spawn now [respawn30194] -> [rat_strong60949] ! Cannot find saved game ~ spawn now [respawn30204] -> [fracture_strong60950] ! Cannot find saved game ~ spawn now [respawn30244] -> [fracture_strong60951] ! Cannot find saved game ~ spawn now [respawn30274] -> [tushkano_normal60952] [16-9] get_xml_name for[maingame_pda_msg.xml] returns [maingame_pda_msg.xml] [16-9] get_xml_name for[ui_cheat_wnd.xml] returns [ui_cheat_wnd.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] * Saving spawns... * Saving objects... * 32520 objects are successfully saved * Game Luc_quicksave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_quicksave.sav' ! Cannot find saved game ~ spawn now [respawn30191] -> [bloodsucker_strong62796] ! Cannot find saved game ~ spawn now [respawn30280] -> [tushkano_normal62797] ! Cannot find saved game ~ spawn now [respawn30281] -> [zombie_trup62798] * Saving spawns... * Saving objects... * 32524 objects are successfully saved * Game Luc_autosave.sav is successfully saved to file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' - Disconnect - Destroying level * DVB created: 1536K * DIB created: 512K - r__tf_aniso 9 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [543 ms] "g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\bin\xr_3da.exe" -nointro -noshadows * phase time: 0 ms * phase cmem: 437916 K SERVEUR : démarrage en cours... * phase time: 629 ms * phase cmem: 430830 K SERVEUR : chargement du simulateur A-life... * phase time: 15 ms * phase cmem: 430830 K Chargement de "luc_autosave.sav"... * Loading spawn registry... * 15270 spawn points are successfully loaded * Loading objects... * 32524 objects are successfully loaded * Game luc_autosave is successfully loaded from file 'g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\savedgames\luc_autosave.sav' (3.750s) * phase time: 3749 ms * phase cmem: 476899 K SERVEUR : connexion en cours... MaxPlayers = 32 * phase time: 22 ms * phase cmem: 476706 K CLIENT : connexion à localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 21 ms * phase cmem: 476731 K Ouverture du stream... * phase time: 28 ms * phase cmem: 476731 K Chargement de CFORM... * phase time: 1255 ms * phase cmem: 519626 K Chargement des shaders... * phase time: 375 ms * phase cmem: 520316 K Chargement de la géométrie... * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65436 verts, 2044 Kb * [Loading VB] 29084 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60724 verts, 1897 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 51161 verts, 1598 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 670620 indices, 1309 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 44381 verts, 520 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 746175 indices, 1457 Kb * phase time: 583 ms * phase cmem: 520230 K Chargement de spatial-DB... * phase time: 248 ms * phase cmem: 521129 K Chargement des détails... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 71 ms * phase cmem: 521139 K Chargement des secteurs et portails... * Loading HOM: g:\jeux\stalker\shadow of chernobyl - dmx 1.3.4\gamedata\levels\l06_rostok\level.hom * phase time: 20 ms * phase cmem: 521260 K Chargement des objets IA... - Loading music tracks from 'l06_rostok_musics'... * phase time: 64 ms * phase cmem: 521268 K CLIENT : régénération... - Game configuring : Started - Game configuring : Finished * phase time: 52 ms * phase cmem: 527980 K Chargement des textures... * t-report - base: 2577, 1529086 K * t-report - lmap: 6, 6144 K * phase time: 1464 ms * phase cmem: 527985 K CLIENT : entrée dans la zone...... * phase time: 19 ms * phase cmem: 527985 K * [win32]: free[783300 K], reserved[290536 K], committed[3120404 K] * [ D3D ]: textures[1535230 K] * [x-ray]: crt heap[527982 K], process heap[123858 K], game lua[44454 K], engine lua[214 K], render[7953 K] * [x-ray]: economy: strings[1075950 K], smem[30677 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...ernobyl - dmx 1.3.4\gamedata\scripts\xr_gulag.script:1190: attempt to index local 'strn' (a nil value)
stack trace:
Merci pour votre aide car sans pouvoir entrer a Rostok, le jeux risque de ne jamais être terminé ... @100*Rads Bar \PapyStalker |
| | | DoomedOne Admin & Moddeur
Messages : 1025 Date d'inscription : 30/04/2013
| Sujet: Re: Traduction Française du D.M.X 1.3.4 Jeu 26 Jan 2017, 12:09 | |
| Si la manip citée plus haut n'a pas aidé,
tu peux toujours essayer la solution de secours, baisser la vue en jeu (la distance à laquelle apparaissent les objets qui peuvent causer un bug)
dans:
gamedata/config/alife.ltx:
switch_distance = 140
modifier en
switch_distance = 20 (c'est un exemple, aucune idée de la valeur à mettre)
DMX c'est quand même un des mods les plus buggé qu'on puisse trouver, pas vraiment représentatif des mods actuellement.
Il y a une nouvelle version NS Cumulative Pack 2 qui corrige tous ces bugs (plus un million de missions) mais pas de trad, sauf en google english |
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| Sujet: Re: Traduction Française du D.M.X 1.3.4 | |
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| | | | Traduction Française du D.M.X 1.3.4 | |
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